POV-Ray : Newsgroups : povray.newusers : adding 2 pigments : Re: adding 2 pigments Server Time
5 Sep 2024 04:20:25 EDT (-0400)
  Re: adding 2 pigments  
From: Elias Pschernig
Date: 12 Oct 2001 04:22:21
Message: <3bc6a83d@news.povray.org>
> You can use larger values in the declarations of the two source pigments.
> If you make your red stripes be rgb <2,0,0> it should balance out in the end.

Yes, that's what I'm doing in my complicated method, but it only works for
patterns, not pigments. Or is there an easy way to take a pigment, and
multiply it by 2?

-- 
#macro C(X,Y)cylinder{X*x<X,0,-Y/2>.1}#end#macro U(R,X,Y)intersection{torus{.9
.1}box{-1 0rotate y*R*90}translate<X,0,Y>scale 1-z*.5}#end union{U(0,0,0)U(1,0
,0)U(2,-1,-1)U(1,1,0)U(1,1.5,-3)U(1,2,0)U(3,1,0)U(2,2,0)U(0,3,0)U(3,2,.5)C(.1,
2)C(.8,1)C(.8,-1)C(1.1,1)C(1.9,-1)pigment{rgb 10}rotate x*90translate<-1,0,4>}


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